aircooled
aircooled MegaDork
1/6/22 10:20 a.m.

I am not sure there is any need to simulate the SC.  Maybe just do it as NA with the SC curve (which I think you are implying). There is no lag to simulate.  Is there another SC equipped car (preferably a Kronos made car) we can look at to see if they just did it via the torque curve?

ProDarwin
ProDarwin MegaDork
1/6/22 10:23 a.m.
aircooled said:

I am not sure there is any need to simulate the SC.  Maybe just do it as NA with the SC curve (which I think you are implying). There is no lag to simulate.  Is there another SC equipped car (preferably a Kronos made car) we can look at to see if they just did it via the torque curve?

Hmm I'll see if I can dig around, but yeah we are on the same page.  We made the mistake of assuming the R53 we downloaded was a good start, but it had a bunch of unnecessary turbo nonsense going on.

aircooled
aircooled MegaDork
1/6/22 11:56 a.m.

Final Race Results:

aircooled
aircooled MegaDork
1/8/22 1:20 p.m.

I still need to work on the replays, but I did run a across a very interesting car pack, that is very classic GT / Japan etc, that I wanted to bookmark.   I downloaded it (it' huge) so we can look at it later, maybe for the series after next.  I think they are supposed to be performance balanced(?).  I am just going to post the info here for later reference (the file is on a Google drive so it might not last).      https://drive.google.com/file/d/1BXdKJfviypP7L1flq6VblwEbiYH5Dfur/view

Anyway, here is the list.  They don't go in as a pack so finding the cars once they are loaded is a pain.  It looks like the best way to create custom groups is to create your own tags.  I wonder if tags will transfer if I export cars?  I suspect they will.  If so, I can re-tag these cars to make it much easier for everyone.

For Sauce, because I know he will be curious:

e30Matt
e30Matt Dork
1/8/22 7:18 p.m.

In reply to aircooled :

Is that turbo E34 labeled as the E46 M3? That's the only BMW I see on that list. Either way, I'm in for it. 

dean1484
dean1484 MegaDork
1/8/22 8:50 p.m.

Oh I am in. I see AWD goodness as well as  couple FDs. 
 

There are a bunch of cars I want to try in that pack. 
 

And a 993gt. 

dean1484
dean1484 MegaDork
1/9/22 1:44 p.m.

So do we have a test mule mini yet?   I am wanting to get some laps in but I don't want to be doing it in the wrong car.  

aircooled
aircooled MegaDork
1/9/22 2:05 p.m.
e30Matt said:

In reply to aircooled :

Is that turbo E34 labeled as the E46 M3? That's the only BMW I see on that list. Either way, I'm in for it. 

Oops, my mistake (as I mentioned, these cars are hard to find in the content list).  This is the car from the list above.  The one I posted above was the weird drift one we tried at Autumn Ring.  As I remember it was less than ideal (set up more for drift?).

As mentioned, I will plan on re-tagging the collection and uploading them to out folder to make them easier to find/use/test.  This might be a great use of the "get out and walk to another car in the grid and get in" feature that can be enabled.

More random info:  Assettoland has moved.  It looks someone got on them for hosting their cars(?).  The car list is much smaller now, but they claim to be adding more: https://assettoland10.wixsite.com/assettoland/cars   It can be found by just searching for "assettoland"

Even more random info:  I had mentioned there is a new setting Content Manager that could make a significant graphics improvements for some.  It had some strange viewing angle results for me (but did show a very significant frame rate improvement).  Give it a try if you want.  It's in Custom Shaders Patch / Graphics Adjustments / AMD FidelityFX Super Resolutions (should not require an AMD chip).

BradLTL
BradLTL UltraDork
1/10/22 6:42 a.m.

Apparently people in the AC Mod community hate AssettoLand.  They rehost mods without always getting the authors permission and rarely respect any requests to remove/change/etc.  I'm sure there was a cursade against them.

ProDarwin
ProDarwin MegaDork
1/10/22 11:08 a.m.
dean1484 said:

So do we have a test mule mini yet?   I am wanting to get some laps in but I don't want to be doing it in the wrong car.  

I'll be on tonight with a test mule

dean1484
dean1484 MegaDork
1/10/22 5:14 p.m.

In reply to ProDarwin :

I will be around.   I have a late Zoom meeting I have to be part of and then I am going home.

dean1484
dean1484 MegaDork
1/10/22 5:23 p.m.

The thing that sucks about Assettoland going away is I pulled down a BUNCH of stuff with the intention of testing it for future series but I deleted all of it because my HD was getting full thinking I could pull it down later.  Ohwell. . . . . 

ProDarwin
ProDarwin MegaDork
1/10/22 11:40 p.m.

The Brad Mini

Apologies as this has been addressed earlier in this thread:

1)  Power Curve - this has been fixed.  I removed the turbo and just went off straight torque values, using the curve (corrected for 13% drivetrain loss) posted on the other page.

2)  I still need to verify gearing

3)  I still need to verify drag coefficient which is basically black magic in this game

4)  Will have to do some testing to arrive at what we think a good brake bias is then just fix it there

5)  ^Same with suspension settings

5a)  Do you have alignment settings you'd like us to use?  I'm not sure how well they are reflected in the game anyway... nothing seems to require much camber.

6)  What does the car weigh with driver?

7)  What wheel and tire setup are you using? IIRC from another thread, a 15x8.  Is that with a 205mm tire?  The game doesn't seem to address wheel width, so we may have to fudge tire width to get the effect of wider wheels.  I would love to make the visual updates to the model, but I don't think I want to go through that trouble at this time. 

Additionally, we may have to fudge the grip to reflect street tires vs. semi-slicks.  Not sure how the current 200TW tires compare to the semi-slicks modeled in the game.  I'm guessing semi-slicks is more of a R6 type tire, so we need to adjust grip accordingly (and other parameters??), but maybe not go all the way down to street tires, which seem to feel like all seasons in this game.

8) I fixed the diff settings with a 30% power value, 0 coast and 0 preload.  Hoping this approximates a torsen for our purposes.

ProDarwin
ProDarwin MegaDork
1/10/22 11:44 p.m.

Unrelated, the newest version of CM allows you to set the hood view FOV:

dean1484
dean1484 MegaDork
1/11/22 7:26 a.m.

Meeting ran very late and I was cooked by the time I got home.  Maybe on tonight. 
 

Edit. Oh. That fov looks cool I may want to widen the view now that I have a 4K monitor. 

ProDarwin
ProDarwin MegaDork
1/11/22 9:06 a.m.

Yeah it helps.  80 felt about right on my ultrawide.  Prior to this update it was fixed at right around 60 IIRC  I need to play with it some more though.

I did try 150 just for the hell of it, but its clear that it is calculated different than in FPS games.

Ol' Crazy Eyes (@ifightvampires) / Twitter

BradLTL
BradLTL UltraDork
1/11/22 9:33 a.m.

In reply to ProDarwin :

  1. yes
  2. 11.42 / 7.18 / 5.40 / 4.40 / 3.66 / 2.97 / Final drive 2.74 (Page 64 of this thread)
  3. 0.32 according to the internets, I haven't independently measured it
  4. yes
  5. Spring rates are 7kg front, 6kg rear.  It does now have front camber plates, so we can add some front camber that isn't available stock.
  6. I've got scales in the garage, but I don't have the car currently.  Curb weight is 2513. Driver weighs 210.
  7. Well, I have 15x7s with 205s for street and 15x8 with 245s.  I'll probably run 225s for OLOA.
  8. The best I can find is that the Quaife LSD is between 30-70%

 

ProDarwin
ProDarwin MegaDork
1/11/22 9:43 a.m.

7)  225s on an 8" wheel for OLOA?  Any significant difference in offset?  

GameboyRMH
GameboyRMH MegaDork
1/11/22 3:37 p.m.

AC does indeed assume that your rim width is an ideal fit for your tire, you can fudge the tire width slightly in one direction or another as a simple way to get grip effects of stretch/squeeze, I'd guess it's worth something like +-5~10mm for reasonable amounts. A slightly more accurate but more difficult approach would be to mess with the tire physics.

aircooled
aircooled MegaDork
1/11/22 3:54 p.m.

We will need all the tracks at some point also.  I freed up space on the Google Drive.  Dean can setup all the races before the season even starts.  We also need to decide which version of Barber we should use.

dean1484
dean1484 MegaDork
1/11/22 10:38 p.m.

Direct  link to the GRM_TEST server.  

https://acstuff.ru/s/q:race/online/join?ip=68.163.100.130&httpPort=8081&password=QlBLU1lAXQ==

Also posted in my first post in this thread on the first page.  

fomet283
fomet283
1/11/22 11:23 p.m.

This is looking so nice.

aircooled
aircooled MegaDork
1/12/22 12:00 a.m.

OK, finally got the replay from the final race.  I swear I never saw Sauce in the Bales of Steel incident.  I did discover though that if you expand the detection distance on the Radar app, it not only pics up cars farther away, it makes the display cars smaller, which is much nicer.  I also think Sauce fatal flaw for the final race was his inability to launch.  Made it much more difficult for him.  He seemed to easily keep the lead once he got it in the second race (unless Darwin was playing it safe).

 

Again, congrats to Darwin

dean1484
dean1484 MegaDork
1/12/22 12:55 a.m.

Oh and welcome to possibly two more people joining us from the TDT group.  This week we will be testing the Brad tune Mini. There is an updated version of it on the google drive but it needs some more tweaks. Hopefully we can get input from Brad on this and lock up the tune for the series.  We will be testing the car and running the usual schedual. The server is up 24/7. People tend to show up between 8:30 and 9:00 eastern. Qualifying is around 9:15 or so. Followed by tho races with the second being a revers grid.  

dean1484
dean1484 MegaDork
1/12/22 8:32 a.m.

Air. I think that is your best video yet. Thanks for putting those together. 

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