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SyntheticBlinkerFluid
SyntheticBlinkerFluid SuperDork
3/27/12 1:02 a.m.

My buddy and I were joking around about building our own track if we had ridiculous amounts of money. Well, when I got home I decided to design a track. What do you guys think?

Mitchell
Mitchell SuperDork
3/27/12 1:19 a.m.

Where are the jumps?

carguy123
carguy123 PowerDork
3/27/12 4:27 a.m.

You need a crisscross in the middle for the demolition derbies. You can't have buses crashing without a crisscross.

dean1484
dean1484 SuperDork
3/27/12 6:58 a.m.

Add a drag strip. Also make the design so that you can make 2-3 smaller courses out of it for carts or multiple club events at the same time.

I have had alot of fun taking areal phots of places and then scaling it to scale in autocad and then laying out courses. I made a fantastic one using the parkinglots at NHIS a while back. I considdered sending it to the owners.

Anti-stance
Anti-stance Reader
3/27/12 8:23 a.m.

You have it going the wrong way. Its in the NASCAR direction, not the sportscar direction.

Giant Purple Snorklewacker
Giant Purple Snorklewacker UltimaDork
3/27/12 8:41 a.m.

IMO, you want a long straight leading into your "daring" turns like the Monza wall. A descending radius like that requires high entry speeds to be interesting and allow for overtaking on the brakes. In general, any time there is a technical section it should reward a good driver by giving him a faster exit onto a straight.

Example: I would move the esses after the Monza wall since you will have slowed for that turn, then into the esses to build speed - then into the last corner before the Depot so exit is very important to lap time. The Depot needs to be wide enough for overtaking or put some elevation change into it ;)

failboat
failboat Dork
3/27/12 8:42 a.m.

In reply to Anti-stance:

but then the toilet bowl would be going in the wrong direction! does not compute!

mad_machine
mad_machine MegaDork
3/27/12 8:44 a.m.
failboat wrote: In reply to Anti-stance: but then the toilet bowl would be going in the wrong direction! does not compute!

maybe the track is for downunder?

N Sperlo
N Sperlo UltraDork
3/27/12 8:51 a.m.

Isn't that rainbow road?

Anti-stance
Anti-stance Reader
3/27/12 9:00 a.m.

Hahaha ^^^^

DukeOfUndersteer
DukeOfUndersteer PowerDork
3/27/12 9:03 a.m.

The last set of left handers before "The Depot" looks like a cowbell. Ya gotta have more cowbell!!

ProDarwin
ProDarwin SuperDork
3/27/12 9:21 a.m.

Thank you GT3

Shaun
Shaun HalfDork
3/27/12 9:40 a.m.

Either erase the direction arrow or add another that opposes it. And, I think your track looks allot like a Hermann Tilke track.

Anti-stance
Anti-stance Reader
3/27/12 10:01 a.m.

I was just kidding about the direction, Atlanta Motorsports Park goes the same direction. Its just alot of track I have noticed to do go clockwise.

Strike_Zero
Strike_Zero Dork
3/27/12 12:42 p.m.
ProDarwin wrote: Thank you GT3

Drifters Paradise!!

Appleseed
Appleseed PowerDork
3/27/12 2:05 p.m.

Be sure to use the 45 wedges for maximum air.

GameboyRMH
GameboyRMH UberDork
3/27/12 2:11 p.m.

Did anyone else waste tons of time making tracks in the PC game STUNTS?

failboat
failboat Dork
3/27/12 2:27 p.m.
Strike_Zero wrote:
ProDarwin wrote: Thank you GT3
Drifters Paradise!!

touche!

Strike_Zero
Strike_Zero Dork
3/27/12 2:50 p.m.

In reply to failboat:

Maybe I should have said drifters paradise in GT3 .

That one you posted is one the Snake tracks from Forza.

I like em all

failboat
failboat Dork
3/27/12 2:57 p.m.

I know this! They left them all out of Forza 4. Heck just thinking about that track has me wanting to fire up some Forza 3 when I get home. For old times sake.

I remember the GT3 track too. Still need to get me another PS2/3/PC compatable wheel to round out my cross platform racing setup

Strike_Zero
Strike_Zero Dork
3/27/12 3:04 p.m.

You need one? I got a DFP sitting in the closet that was used on my old PS2/PC setup. I believe they work on the PS3. Let me know . . I'll sell it cheap . . .

SyntheticBlinkerFluid
SyntheticBlinkerFluid SuperDork
3/27/12 5:10 p.m.

In reply to Giant Purple Snorklewacker:

The reason I put the Monza wall after the esses and a straight after is for speed. You're going to gain speed through the Monza and come blasting down the straight into a sharp right-hander; that's going to be a major overtaking point.

I don't have any elevation changes, but my idea with the Depot is to come uphill into the entering corner and go downhill after the exiting corner coming down to the front straight. The point of the depot it to have a building that looks like an old depot that would be a consessions building that had a concrete pad out along the wall. Standing room only.

As for direction, it could technically go either way, but most tracks are clockwise and I think it would be a change up for a counter-clockwise track.

The reason for the outside pit lane is to maximize the space inside for a shorter course plan and possibly a carting track. There would also be spectator camping and such in the infield.

Believe it or not my track design is loosely based on a Model Railroad Prototype layout I saw in the rescent issue of Model Railroader Magazine.

Javelin
Javelin UltimaDork
3/27/12 5:12 p.m.

Looks like a slot car track layout to me.

frenchy
frenchy New Reader
3/27/12 5:16 p.m.

The exit to the pits looks dangerous to me. Just my opinion...

SyntheticBlinkerFluid
SyntheticBlinkerFluid SuperDork
3/27/12 6:50 p.m.
frenchy wrote: The exit to the pits looks dangerous to me. Just my opinion...

If you mean the Pit Exit, it wouldn't really be on turn 1, it would be on the short straight before turn 2. MS Paint was a pain trying to make my corners.

Plus I've seen a few pit exits on a corner before.

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