I'm moving this conversation out of the I'm not a gamer thread because I don't want to clog it up any more, but I do want to discuss this further.
RevRico said:Appleseed said:Get an emulator. Nintendo for days.
This really is the right answer. What you wanna play? NES, SNES, genesis, 3DO, Virtual Boy, N64, etc etc? Grab an emulator, find a Rom pack, and relive your childhood. MAME will get you old arcade games, Atari emulators abound if you want to blow your kids mind.
Sure the graphics suck, but at least the games are complete and finished unlike anything that's been released in the last 5ish years.
They're also free.
Ummm, I'm pretty sure Nintendo still exists as a company, which means they aren't abandonware.
So by "free" I think what you really mean is "stolen."
RevRico said:In reply to Duke :
if they aren't available for sale anywhere, then they are free.
Want me to buy a game I owned 30 years ago just to play it again? Put it up for sale again.
I'd all but stopped pirating stuff until publishers decided to start releasing half finished games with no demo or refund window. Now, I find it mandatory, because paying $60+ for some half baked maybe it'll get finished eventually turd just isn't worth it, and those business practices should be punished. Only thing I really miss about PC gaming was only paying for stuff that was worth the investment.
Sorry not sorry. Maybe if publishers didn't try to screw their audience we wouldn't have to.
Sorry, not true.
The way you 'punish' publishers for putting out what you consider unfinished or bad products is by NOT BUYING THEM. But you don't get to say "this isn't good enough to pay money for, but I'll be happy to steal it." If it's not good enough to play, then just don't play it. If it is good enough to play, then pay for it.
I don't buy the piracy != theft argument for a hot minute. That's a self-justification and it doesn't hold any water. Intellectual property IS a real thing no matter how much you want to tell yourself it isn't.
The smarmy little graphic above is based on a false premise that intellectual property isn't real and that digital duplication, just because it is technically possible, is morally acceptable.
Here's why piracy IS theft:
- Creator makes a thing (book, song, movie, video game, whatever) with intent to profit from their talent, imagination, and investment of time and money.
- Creator has (for example) a predicted anticipation of making $5 net on 100,000 unit sales for a potential return of $500,000. Price and investment are set based around those calculations.
- If creator was over-optimistic and sales are only 75,000 units, then net return is only $375,000 and therefore creator only makes 75% of what they were hoping to. No harm no foul. That is the risk taken in any investment. If the creator is wrong enough often enough, the net return is negative, they lose their investment, and go out of business. Again, NO HARM NO FOUL - that's how business works. Your product needs to be good enough to make people willing to buy it in order to have it.
- BUT - say the product is every bit as good as the creator thought it was, and easily moves the 100,000 units expected. EXCEPT - 25,000 of those units are pirated by people who thought they were entitled to the creator's work at zero cost to themselves. So the net return is again $375,000 and that missing $125,000 has been stolen by users who didn't think they had to pay for what they were using.
This is the reality. It is nothing like the stolen car analogy in the graphic above which is disingenuous at best and actually an outright lie.
If your product isn't good enough that enough people buy it, that's on you.
But if your product IS good enough but people pirate it instead of buying it, that's on them and they are stealing from you. It is a real, actual theft, even though there is not necessarily a physical object being stolen.
I'll say this again for those at the back who want to self-justify their theft:
The way you 'punish' publishers for putting out what you consider unfinished or bad products is by NOT BUYING THEM. If it's not good enough to play, then don't play it. If it is good enough to play, then pay for it.