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loosecannon
loosecannon UltraDork
3/28/25 1:41 p.m.
aircooled said:

In reply to GameboyRMH :

Thanks for the CG info. 

Regarding the interior:  That is in the 3D model, so that is not easy to change.

Another "data" point that might be useful is, let say, 6 to 10 tracks you have run on, or want to run on.  With that, and your model, we might be able to provide you with some track times to shoot for (and likely will never reach!) and some replays of how they were done.  (this is what we call "the Sauce effect" cheeky)

I think there is a 68 Camaro floating around out there already and it should have the same interior I have. I really like Highlands, Watkins Glen Short Classic, Lime Rock Full Course and especially the Nordschleife (PB of 5:08 in stock Ferrari F2004). I have all the SCCA Solo Nationals courses from 2016 to 2023 and I'll be spending a lot of time on them preparing for the Camaro going to Nationals this year and running CAM-T. If I win at Springnats in May, I'll run your forum names on the car at Nationals in September

dean1484
dean1484 MegaDork
3/28/25 1:54 p.m.

In reply to loosecannon :

Ok that would be really cool!!!    We can provide a GPSimsports logo if you are so inclined.  

loosecannon
loosecannon UltraDork
3/28/25 2:03 p.m.
dean1484 said:

In reply to loosecannon :

Ok that would be really cool!!!    We can provide a GPSimsports logo if you are so inclined.  

I'll get stickers made up and will run them at Nationals if I win Springnats. I am fully convinced that my time on the sims has improved my driving and as a Canadian, my IRL seat time is very limited but with the full motion sims that I have, I can all the seat time I need. I do not mind telling everyone about how helpful sim time is to your racing program. I have a friend who just bought a Porsche 944 Turbo Cup car that he is racing in the Gridlife series this year. I got that car in the sim as well as the tracks he is competing on (CMP, Road Atlanta,Road America and Laguna Seca) and let him try it. He immediately signed up for 1500 minutes of sim time so he can get up to speed.

aircooled
aircooled MegaDork
3/28/25 2:51 p.m.

Here is a quick first shot at the skin (not much of a skin, mostly white!).  It looks like the bumpers and the hood trim are in the model, but I think I can color the side mirrors (faked in hood scoops need a bit of work also):

loosecannon
loosecannon UltraDork
3/28/25 8:29 p.m.

In reply to aircooled :

That's looking great, how about the wheels and tires?

johndej
johndej UltraDork
3/28/25 8:53 p.m.

Awww yeah, I only have time to mess around with GT6 on a PS3 but in my head this is exactly where I would find sim racing to be useful on the grassroots level. Y'all are killing it.

GameboyRMH
GameboyRMH MegaDork
3/28/25 9:00 p.m.

In reply to loosecannon :

Wheels and tires are a lot more work:

Keep in mind that how they look in the sim has nothing to do with how they perform, even in terms of dimensions.

loosecannon
loosecannon UltraDork
3/28/25 11:31 p.m.
GameboyRMH said:

In reply to loosecannon :

Wheels and tires are a lot more work:

Keep in mind that how they look in the sim has nothing to do with how they perform, even in terms of dimensions.

No worries, it's more important to me that it drives like my car than looks like my car

dean1484
dean1484 MegaDork
3/29/25 12:52 a.m.

I could make those wheels in cad or in 3d studio max. I am not sure how to import it in to the model. 

loosecannon
loosecannon UltraDork
3/29/25 6:25 a.m.
dean1484 said:

I could make those wheels in cad or in 3d studio max. I am not sure how to import it in to the model. 

if this helps

dean1484
dean1484 MegaDork
3/29/25 8:34 a.m.

Yes thanks 

dean1484
dean1484 MegaDork
3/29/25 1:24 p.m.

Just by chance I looked in grab cad and I think I found those wheels. Or a very close replica. Most importantly the centers look the same and they are the most complicated part to make with all the compound curves.   The hoop is a simple circular extrusion once you get the cross section correct. Then just placing the bolts for the three piece setup effect. . 

dean1484
dean1484 MegaDork
3/29/25 1:25 p.m.

Not sure how Assetto Corsa does surface colors/reflections I may need to see about taking something out of another car. 

dean1484
dean1484 MegaDork
3/29/25 1:29 p.m.

A little more fishing around found this. 
 

 

I think this may be the exact wheel. 

dean1484
dean1484 MegaDork
3/29/25 1:30 p.m.

Looking closer it is not quite exact but good enough?  

TravisTheHuman
TravisTheHuman MegaDork
3/29/25 5:29 p.m.

Just make the barrel chrome and I'm sure it's close enough 

loosecannon
loosecannon UltraDork
3/29/25 6:15 p.m.
dean1484 said:

A little more fishing around found this. 
 

 

I think this may be the exact wheel. 

If you can make the barrel silver, they're perfect

TravisTheHuman
TravisTheHuman MegaDork
3/29/25 10:01 p.m.
loosecannon said:

In reply to TravisTheHuman :

Use this dyno graph, it should be spot on what my car makes.

What gear/rear end ratio/tire size was used for this dyno?  I need to convert mph to RPM

At first glance it looks close to what I came up with, assuming that graph starts around 2250


 

TravisTheHuman
TravisTheHuman MegaDork
3/30/25 12:26 a.m.

Couple more questions:

I'm assuming an LS based motor for sound purposes?  I stole the sound from the C7 as a starting point.

Is your TC done via engine control or brakes?  Do you have ABS also?

What ratio is your reverse gear?

 

I made a first pass of all mechanical changes and took it for a few wild laps.  Its fun, that's for sure.  Dampers are a bit pogolicious though.  Your wheel rates are around 2x those of the car I started with, plus a lot more grip, so I'm assuming they need to go up a good bit.

For tires, I used a 315/30-19 semislick and adjusted the height & wheel size.  Its always been a bit of a mystery to me in AC how tires work, but the anecdotal consensus among the group that runs on Wed nights is that a AC "semislick" is roughly equivalent to modern 200tw (recall AC is from 2015).  There are some mods that have development work put into replicating 200tw tires, but for smaller cars like Spec FRS/BRZ.

The other thing I need to get a better understanding of is car height.  I corrected CG in the suspension.ini file and adjusted the car graphics offset to match, but beyond that there is also a rod-length setting that basically sets perch height or something and its clear as mud.  I only tweaked those slightly, but even so, toe seems out of whack.  You can adjust it back in on the setup screen, but it feels wrong to do so.

loosecannon
loosecannon UltraDork
3/30/25 9:28 a.m.
TravisTheHuman said:

Couple more questions:

I'm assuming an LS based motor for sound purposes?  I stole the sound from the C7 as a starting point.

Is your TC done via engine control or brakes?  Do you have ABS also?

What ratio is your reverse gear?

 

I made a first pass of all mechanical changes and took it for a few wild laps.  Its fun, that's for sure.  Dampers are a bit pogolicious though.  Your wheel rates are around 2x those of the car I started with, plus a lot more grip, so I'm assuming they need to go up a good bit.

For tires, I used a 315/30-19 semislick and adjusted the height & wheel size.  Its always been a bit of a mystery to me in AC how tires work, but the anecdotal consensus among the group that runs on Wed nights is that a AC "semislick" is roughly equivalent to modern 200tw (recall AC is from 2015).  There are some mods that have development work put into replicating 200tw tires, but for smaller cars like Spec FRS/BRZ.

The other thing I need to get a better understanding of is car height.  I corrected CG in the suspension.ini file and adjusted the car graphics offset to match, but beyond that there is also a rod-length setting that basically sets perch height or something and its clear as mud.  I only tweaked those slightly, but even so, toe seems out of whack.  You can adjust it back in on the setup screen, but it feels wrong to do so.

Most dyno shops will run the car in whatever gear is 1:1, typically 4th gear in a car with a 6 speed trans. I will assume this dyno graph was done with the car in 4th. My car has an LS7, which does sound a little different than most LS motors because it revs 1000 rpm higher. I suspect the C7 sound will be close but a C6 Z06 would be accurate. My TC is done through the engine, it cuts fuel when slip is detected. I do not have ABS brakes but I do have adjustable brake bias. Reverse gear is a 2.90 ratio. As for car height, is there any measurement I can provide that will clear that up?

TravisTheHuman
TravisTheHuman MegaDork
3/30/25 9:50 p.m.
loosecannon said:
TravisTheHuman said:

Couple more questions:

I'm assuming an LS based motor for sound purposes?  I stole the sound from the C7 as a starting point.

Is your TC done via engine control or brakes?  Do you have ABS also?

What ratio is your reverse gear?

 

I made a first pass of all mechanical changes and took it for a few wild laps.  Its fun, that's for sure.  Dampers are a bit pogolicious though.  Your wheel rates are around 2x those of the car I started with, plus a lot more grip, so I'm assuming they need to go up a good bit.

For tires, I used a 315/30-19 semislick and adjusted the height & wheel size.  Its always been a bit of a mystery to me in AC how tires work, but the anecdotal consensus among the group that runs on Wed nights is that a AC "semislick" is roughly equivalent to modern 200tw (recall AC is from 2015).  There are some mods that have development work put into replicating 200tw tires, but for smaller cars like Spec FRS/BRZ.

The other thing I need to get a better understanding of is car height.  I corrected CG in the suspension.ini file and adjusted the car graphics offset to match, but beyond that there is also a rod-length setting that basically sets perch height or something and its clear as mud.  I only tweaked those slightly, but even so, toe seems out of whack.  You can adjust it back in on the setup screen, but it feels wrong to do so.

Most dyno shops will run the car in whatever gear is 1:1, typically 4th gear in a car with a 6 speed trans. I will assume this dyno graph was done with the car in 4th. My car has an LS7, which does sound a little different than most LS motors because it revs 1000 rpm higher. I suspect the C7 sound will be close but a C6 Z06 would be accurate. My TC is done through the engine, it cuts fuel when slip is detected. I do not have ABS brakes but I do have adjustable brake bias. Reverse gear is a 2.90 ratio. As for car height, is there any measurement I can provide that will clear that up?

Center of hub to fender F/R would probably help.  I think I can dial it in based on that.

TravisTheHuman
TravisTheHuman MegaDork
3/30/25 9:54 p.m.

This is a preemptive question, because I havent done the math to validate this but... do you have some sort of datalog of braking/brake dyno?  If not, is there a representative track/braking zone that would be best to dial it in and some video you could share?

TravisTheHuman
TravisTheHuman MegaDork
3/30/25 10:32 p.m.

This is how I have it sitting now.  Eyeballing off your pics it could probably go a 1/4" or so more up in the rear.. but of course once we correct the tire size difference front to rear (its fine from a physics standpoint, we just need to correct it visually), it will probably look more correct.

 

btw this is the interior...

TravisTheHuman
TravisTheHuman MegaDork
3/30/25 11:09 p.m.

putting this link here for when I have more time to play with this

https://www.overtake.gg/threads/assistance-with-suspensions-ini-and-hub-mass.173534/

 

loosecannon
loosecannon UltraDork
3/31/25 8:15 a.m.

The stance is perfect the way you have it. I actually plan to lower the rear of the car anyways. I don't have any braking data for you. Would it help if I found a car in AC that stops like my car and you could use that data?

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