I seem to recall i put a tub outside but then ran across a tub called a brahmin feeder or something or other but looks like a tub.
I seem to recall i put a tub outside but then ran across a tub called a brahmin feeder or something or other but looks like a tub.
Bathtubs and brahmin feeders are the same in appearance, but that's all. Brahmin will tend to stay near their food source instead of wandering all over the place, so wherever the feeder gets placed is usually where the Brahmin will stay.
Even at level 15, a melee'ing build is very, very difficult. I'm running around with ~16 strength, and I can kill the usual baddies in two hits...it's getting close to them without getting pulverized that's the issue.
Brett_Murphy wrote: Calteg, have you invested in some resistances?
So far: rooted, armorer lev 1, and the first two tiers of toughness. I'm working towards Lone Wanderer as well. I think the Grognak costume is holding me back...+2 STR and +20% melee is awesome, but as a piece of armor, it sucks.
Speaking of, does anyone know if you can apply ballistic weave to the Grognak costume?
In reply to calteg:
Nope.
https://www.reddit.com/r/fo4/comments/3znw60/can_you_upgrade_grognaks_costume_with_ballistic/
In reply to calteg: For me, early on it was the best armor I could find for my melee character. Even late, I still preferred it over everything else (even power armor), but I was on normal difficulty. When I replay it on hard, I'm not sure right now if I will use power armor heavily or not.
I'm rolling around with 16 STR (no chems, no power armor), so I can hack down baddies pretty easily. It's getting close to them without getting blasted that is proving difficult. I'm going to take the first two ranks of Lone Wanderer, hopefully that'll help a bit
Adamantium Skeleton (reduction in limb damage perk in case I hacked the spelling) and Damage resistance would help I would think for a melee character build.
In reply to calteg: Are you on hard or survival difficulty? I may have made the wise move in using a melee character on normal.
Yup, playing on survival. I like a challenge.
I wonder how Adamantium Skeleton works...does it increase the damage resistance of each limb?
It reduces the chance of crippling, Maxed out your limbs can't be crippled at all.
So it may increase their resistances. I had issues with my legs getting crippled, first level reduced that to a lot less crippled limbs, so it may be worth it, I kinda wanna do a 'Wolverine' character on survival and play around
I also noticed that after the game is completed, the quests change colors to green, and the weapon bonuses go away.
Yeah, they go back to the original numerical value when you look at them. I can't tell if they do less damage, though. (from the perks)
In reply to calteg:
More than likely. That's also how they staged the photo. Otherwise you'd have to be in a vertbird or using jets on a power armor to get the shot. Can you turn off the HUD? Most of those builds are well beyond the build size limit.
I've been wondering how they do such impressive builds. My castle settlement is fairly basic and unimpressive, but I've been getting messages that I can't build anymore there. I'm thinking these may be PC builds vs PS4 or Xbox where they can do more mods or something. I do also know about a way to bypass the build limit for consoles, but haven't tried it yet.
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