In reply to aircooled :
Did you not get the email I sent? It had all the PSN IDs in it. Don’t forget Daylan/Chaduex
In reply to aircooled :
Did you not get the email I sent? It had all the PSN IDs in it. Don’t forget Daylan/Chaduex
I sent Rotary a friend request. Chaduex was already on my list.
I will open the room at 6:00 / 7 / 8 / 9 with a 1:15 practice. I will make it an open room just to see what developes.
I'm going to connect in a minute, but probably won't be able to talk.
Coming at you live from the Holiday Inn
So, let's just say that was a learning experience. I thought the Z28 was a pretty nice driving car, not that difficult at all. NOT a lot of braking capability, but handled reasonably well. It did need a fair amount of trail braking and use of power oversteer (which was pretty controllable in general) to get it around the corners fast. Adjusting the sway bars did help that a lot. The 240Z was a lot more nimble, but seems to fall a behind a good amount on power (some handicapping probably would be needed).
I have to say, in testing, having the AI fill in the field with a variety of all the Vintage Touring cars (from the 4 classes), made for some cool eye candy. I did screw that up in the room setup though (never turned it on).
The room settings is a bit of a learning curve. Setting the room with a 1 hour practice was a bit of a mistake, since it locks you into that until it runs it's entire course. I should have just done a short practice/qualify/race setting so I could adjust things after each one. I did get booted from my own room at one point.
We did have a VERY noisy foreign guy drop in at the end that I tried to figure out how to mute (the capability IS there, I just could not select him to do it), but could not. In general, the open room worked out OK, and would have likely worked a lot better if I didn't have such a long cycle set.
From what I’ve read on various forums, the quality of driver (both in capability and interaction) improves greatly as you bump up the minimum license rating for open rooms. Basically by the time you set it to E you’re dealing with people that are serious and committed to the race.
Last night we had a number of randoms pop in, try to drive, fail and leave. I think I watched 4 people leave before ever setting a time.
I tried a few laps. I hope the license tracking was off because it is super hard to drive with a controller. Actually it wasn’t that bad, except for 1 thing... counter-steering was damned near impossible to get right. I have a new appreciation for anyone who turns competitive times with a controller. Their fingers are far more dexterous than my clumsy digits.
aircooled said:
...
We did have a VERY noisy foreign guy drop in at the end that I tried to figure out how to mute (the capability IS there, I just could not select him to do it), but could not. In general, the open room worked out OK, and would have likely worked a lot better if I didn't have such a long cycle set.
Yeah, *THAT* guy. The clowns like that are the reason I gave up online play for a few years. Ten years, I think? Seriously, if you really need to make an entrance like a second-string WWE Wrestling cast member, just go somewhere else. It was late, I had to deal with the dogs and an early show to work, so that was my curtain call.
Vintage Trans-Am gets a thumbs-up. VERY different from the Formula Rookie, like driving a rhino on teflon skates. :-D
For the life of me I can't find a setup that I like through T1. I've tried an absurd number of setups and changes, and some are better than others overall, but none of them have let me take T1 the way I want to. I've tried tight setups, loose setups, different lines, and no combination has worked for me.
Interestingly I have found that, even though I have tried a bunch of wildly different setups, my lap times don't actually vary that much between them. I'm not sure if that's a good thing or a bad thing...
One more comment, running without the race director will be welcome here. In practice if you run at all wide at Nelson your next lap will be invalidated as well. It annoys me as it has absolutely no bearing on your next lap and makes no sense. Regardless of what you do at Nelson you'll hit the same speed in the 2nd to last corner, and it makes absolutely no difference with respects to entry or exit speed of the last corner.
T1 can be taken a lot faster then you would think. I generally run pretty loose and a maximum T1 is a good slip, but short of a slide. I have to slow down just a bit to keep it under control.
As Argo noted, I think the key to gaining time on this course is getting the Nelson and Murreys turns right. Difficult approach on both and both are pretty much full throttle for a while after.
And yes, there are no advantages to be gained by cutting any of the corners on this course (unless you like being airborne!).
Unfortunately I will not make the race on Wednesday, I will be traveling. Should be a good race though.
I know T1 can be taken fast, I just want to take it faster And how I take it now can be either fast or way in the weeds. I am looking for that balance where I can be both fast and not have to be like, oh, I mildly misjudged the entry and now I'm mowing the rather considerable lawn to the outside. It's probably my driving, but some magic setup to do it would be nice.
Air, I think that you did this on purpose. Wait until you would miss and make us run this annoying track! Have you seen the height of some of those curbs?!
In reply to Argo1 :
The curbs aren't really an issue for the most part. If we were in high HP cars that were all over the place they would be dangerous, but in these cars it's easy enough to avoid them. That said, I did once get loose going into Nelson, clipped the curb, and ended up upside down. So don't do that.
I may host a testing session tonight. I haven’t turned a lap in 2 weeks. I’ll try an invite to anyone online. Feel free ignore.
e30Matt said:In reply to Argo1 :
The curbs aren't really an issue for the most part. If we were in high HP cars that were all over the place they would be dangerous, but in these cars it's easy enough to avoid them. That said, I did once get loose going into Nelson, clipped the curb, and ended up upside down. So don't do that.
Did the same thing. That's why I mentioned it!
So, we're still on for Snetterton vs. Knockhill?
I can deal with either one. Like it was mentioned earlier, "It's all made up, and the points don't matter"
oldrotarydriver said:So, we're still on for Snetterton vs. Knockhill?
I can deal with either one. Like it was mentioned earlier, "It's all made up, and the points don't matter"
Snetterton... the easiest, yet most frustrating track in the game.
I'll update the schedule, forgot to do that... must be old age.
In reply to jj :
PC2 requires a lot more attention to your driving. It’s a lot easier to make a mistake. Weather and track conditions play a much more important part of any race / setup.
That said, it makes the wins feel that much more gratifying.
My race last night was bookends. It was interesting at the start, interesting at the end and then just some laps in the middle. No one had anything for Sauce last night, he owned us. Managed to lap ..almost.. the entire field. Started P3, held P3 through the first corners and down the back straight. Coming into the Nelson complex, either Argo takes a weird line or over shoot the brake marker because he left the line wide open. So, of course I took it. He apparently was unhappy about this and decided to retaliate against me and spun me off the inside of the corner. He reclaimed P2 and brought his clone AI with him to play defense. I got going back in P4 and proceeded to chase them back down. The bot was easily handled on the front straight and I started reeling in Argo on the back. He over cooked Nelson by himself this time and I cruised by into P2.
Not a lot happened for awhile. I noticed on my track position timing UI that Sauce was no longer listed as the car in front of me, meaning that he was actually closer to me from behind than in front. That meant he was lapping his way through the field. He caught me with about 2 minutes remaining and was close enough to make a pass as time was running out. I made my car as wide as possible and managed (was allowed?) to not get lapped before he crossed the line.
I’ll update points and post the replay either later tonight or tomorrow.
I have no explanation for the disconnects I encountered last night. Rebooted practically everything in the house, nothing stopped me from being knocked off the server after barely a minute.
Tried testing by going to an open session, discovered really fast why you never go to an open session. Laguna Seca with what looked like E30s. "Could be fun", sez I, so I settle in and try learning the track / car combo. About four other drivers with names that set off flags, and they proved themselves about 45 seconds into qualifying. GTA-style lurking / take out attempts. Pimples on the anus of life...
So, played with my setup in peace offline with Formula Rookie America championship, discovered that thrashing these go-karts around Sonoma and Texas Speedway Infield is a blast. :-)
Maybe, I should have updated firmware on the microwave?
BradLTL said:He caught me with about 2 minutes remaining and was close enough to make a pass as time was running out. I made my car as wide as possible and managed (was allowed?) to not get lapped before he crossed the line.
Happy birthday
I mentioned it last night, but I kinda feel like I have cheated with the amount of time I have put into this car. Between solo practice, running with you guys, and running the Formula Rookie series I probably have 5-6 hours of tuning time on these cars. Just trying to figure out what all the tuning changes do I have tried an absurd number of setup combinations, with my main goal being drivability.
I may regret this, but I'll share my ballpark setup. Note, this isn't the fastest setup, just the one that I found to be quick and easy to be consistent. For comparison, another setup I have is a second faster but has a higher risk of incident.
Start with the base setup Brad posted in the other thread, then soften the springs (I think one step down in the front, two in the rear), +2mm ride height, and front sway bar up a click or two. Brake pressure dropped pretty low, I want to say 60%?, and steering ratio at 10.5. I played with pretty much everything else available, but I think a lot of that will be track or driving style specific.
I felt like I was doing ok putting clean laps together and catching the field from my comfy back marker spot until I spun as sauce as lapping me. At which point you guys probably noticed I left. Right before qualifying I noticed I had my front spring rate maxxed out, so i went around and softened everything up a few clicks and the car felt a lot more stable.
I'm going to actually practice a bit on next week's track this time. Goal is to actually finish in not last.
In reply to Daylan C :
I tried a controller on the bye week. I couldn’t make it through a race with it. The fact that you are competitive at all is amazing.
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