MCarp22 wrote:
Apparently the doom reboot involves jumping from scripted melee attack to scripted melee attack so that you remain invincible.
I guess technically they are scripted, but you don't have to melee, and when you do you want to do it as a "Glory Kill," you knock the bad guy's health down with weapons or melee until the bad guy kind of glows with an orange shimmer, then you melee. Doing so typically drops health globes, sometimes ammo. The chainsaw is a guarantee for large quantities of ammo and health drops, but it's only good for about 3 kills before needing fuel.
The more awesome the Glory Kill the better the stuff. I'm sure there are a finite number of styles of Glory Kills, but there are so many variables resulting in different style of kill, I'm still finding new ways to Glory Kill baddies. Direction of attack and surroundings play the biggest role, i.e. ripping a skull out from behind, or an arm off from the side, or curb stomping a skull in a corridor. There's a ton of different grotesque and super violent ways to dispatch of demons.
The new game is more of a Doom styled Halo-Quake hybrid, it's not as dark or foreboding as previous games, it's a little predictable, but way more fast paced than you're typical shooter, and a breath of fresh air compared to all the Call of Duty-esque games of the past 4 or 5 years. When you go through an air lock after passing a stock pile of health, ammo, and armor, and the metal music starts up, you know E36 M3s about to get real, you absolutely cannot camp, you have to run and gun, and melee. You can't stay on the sidelines, you have to get into the heat of the action.
I'm a huge Halo fan, games, books, shows, etc. I bought Halo 5 day of release, it sucked, total disappointment. I've been a Doom fan since the 3.5" floppy share ware days, I bought Doom a couple days after, I like it.